====== Getting Started ====== - Configure your URP Renderer: * Add **Dragon Foliage Render Feature** - If you don’t have any 3D environment, add a plane at position **0,0,0** and scale it to **100**. - Create empty game object in scene hierarchy root - Set its position to **center of your scene** and rotation to **0,0,0** - Add **Foliage Surface** component - You’ll be prompted in inspector to create new storage - do it - Go to **Area** tab: * Click **Volume Edit Mode** * Set its boundaries to envelop your 3D scene * Make sure **Volume Raycast Mask** is properly configured so it will include only your essential, static 3D environment * Click **Update - Resize** * Click **Bake Heightmap** * (optional) To verify heightmap baking process you can enable **Preview LOD Plane** * Exit edit mode - Go to **Layers** tab: * Add new layer * Assign **Example Layer Definition - Grass Simple** - Go to **Editor** tab: * Enable **Foliage Edit Mode** - Done - start painting!