====== Getting Started ====== - Configure your URP Renderer: * Enable **Depth Texture** * Add **Dragon Water Render Feature** - Create empty game object in scene hierarchy root - Set its **position** and **rotation** to **0,0,0** - Add **Water Surface** component - Change its geometry type to **Infinite Ocean** - Assign profiles: * Assign **Standard Wave Profile** * Assign **Standard Material Profile** * (optional) **Assign Standard Underwater Profile** - Done!