====== Multiplayer Synchronization ====== Entire state of Dragon Water comes from a single property - ''DragonWaterManager.Instance.Time''. \\ By default, time is automatically incremented inside DragonWaterManager. If you need to synchronize it between players (e.g. for physics purposes to have identicial waves for everyone), you need to: * disable **Auto Time Simulation** in [[./dragon-water-config]] and * create custom updater script that will update and sync ''DragonWaterManager.Instance.Time'' with your server. ---- ===== Floating Origins ===== If you manually change world origin in [[./wave-profile]] from code, you may also want to synchronize it over network.