Table of Contents

Dragon Water Config

Main configuration window.
Open with: Window > Dragon Water Config.


General


Infinite Ocean Mesh Presets

Preset configuration for infinite ocean geometry type (see Water Surface).
It's quite advanced stuff so either experiment with it on your own or use predefined presets.


Cutout Volumes

Read more: Cutout Volumes


Underwater Effect

Read more: Underwater Profile


Ripple Effect

Read more: Ripple Effect


Build Settings

Additional settings when building player.

Water Shader Stripping

Main water shader uses many keywords.
This gives modularity, but produces thousands of shader variants.
They take a lot of compilation time and unnecessary increase build size.

You can configure here custom shader preprocessor to strip unwanted variants by marking what feature you use or not.
Every listed keyword has a note by what feature it is used, so you can decide what to do.
E.g.:

TIP: If you are not sure about some keyword, leave it default. It is enough to configure stripping for only just a few main keywords to already see a huge improvement in building time and size. Approximately each stripped keyword reduces it by half.


Debug

Configure logging level and enable debug inspectors.