Getting Started

  1. Configure your URP Renderer:
    • Enable Depth Texture
    • Add Dragon Water Render Feature
  2. Create empty game object in scene hierarchy root
  3. Set its position and rotation to 0,0,0
  4. Add Water Surface component
  5. Change its geometry type to Infinite Ocean
  6. Assign profiles:
    • Assign Standard Wave Profile
    • Assign Standard Material Profile
    • (optional) Assign Standard Underwater Profile
  7. Done!