Entire state of Dragon Water comes from a single property - DragonWaterManager.Instance.Time
.
By default, time is automatically incremented inside DragonWaterManager.
If you need to synchronize it between players (e.g. for physics purposes to have identicial waves for everyone), you need to:
DragonWaterManager.Instance.Time
with your server.If you manually change world origin in Wave Profile from code, you may also want to synchronize it over network.