Multiplayer Synchronization

Entire state of Dragon Water comes from a single property - DragonWaterManager.Instance.Time.
By default, time is automatically incremented inside DragonWaterManager.

If you need to synchronize it between players (e.g. for physics purposes to have identicial waves for everyone), you need to:


Floating Origins

If you manually change world origin in Wave Profile from code, you may also want to synchronize it over network.