Getting Started
- Configure your URP Renderer:
- Add Dragon Foliage Render Feature
- If you don’t have any 3D environment, add a plane at position 0,0,0 and scale it to 100.
- Create empty game object in scene hierarchy root
- Set its position to center of your scene and rotation to 0,0,0
- Add Foliage Surface component
- You’ll be prompted in inspector to create new storage - do it
- Go to Area tab:
- Click Volume Edit Mode
- Set its boundaries to envelop your 3D scene
- Make sure Volume Raycast Mask is properly configured so it will include only your essential, static 3D environment
- Click Update - Resize
- Click Bake Heightmap
- (optional) To verify heightmap baking process you can enable Preview LOD Plane
- Exit edit mode
- Go to Layers tab:
- Add new layer
- Assign Example Layer Definition - Grass Simple
- Go to Editor tab:
- Enable Foliage Edit Mode
- Done - start painting!