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Changelog

List of changes.

1.2.0

  • Compatibility with Unity 6 and RenderGraph
  • Forward+ rendering support

1.1.0

  • Compatibility with Unity 2023
  • Compatibility issue with OpenGL fixed
  • Ripple Projector: new, more performant rendering method - it no longer requires separate URP Renderer
  • Ripple Projector: fixed problem with stretched/glitched edges visible in distance in some cases
  • Improved actual visibility range in Infinite modes when it's attached to Main Camera without sacrificing performance
  • Various shader performance improvements

1.0.0

  • First release
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Bartek Dragon Docs

Table of Contents

Table of Contents

  • Changelog
    • 1.2.0
    • 1.1.0
    • 1.0.0

Dragon Water

  • About
  • Changelog
  • Getting Started

Documentation

  • Water Surface
  • Wave Profile
  • Material Profile
  • Underwater Profile
  • Dragon Water Config
  • Cutout Volumes
  • Ripple Effect
  • Local Wave Areas

URP

  • URP Render Feature

Physics

  • Floating Body

Scripting

  • Scripting API
  • Water Sampler
  • Water Behaviour

How-To

  • Build Optimization
  • Multiplayer Synchronization