Getting Started
- Configure your URP Renderer:
- Enable Depth Texture
- Add Dragon Water Render Feature
- Create empty game object in scene hierarchy root
- Set its position and rotation to 0,0,0
- Add Water Surface component
- Change its geometry type to Infinite Ocean
- Assign profiles:
- Assign Standard Wave Profile
- Assign Standard Material Profile
- (optional) Assign Standard Underwater Profile
- Done!