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Build Optimization

Here you can read about optimizing Dragon Water for building player more effectively.


Shader Stripping

Main water shader uses many keywords.
This gives modularity, but produces thousands of shader variants.
They take a lot of compilation time and unnecessary increase build size.

You can configure custom shader preprocessor to strip unwanted variants in Dragon Water Config.

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Bartek Dragon Docs

Table of Contents

Dragon Water

  • About
  • Changelog
  • Getting Started

Documentation

  • Water Surface
  • Wave Profile
  • Material Profile
  • Underwater Profile
  • Dragon Water Config
  • Cutout Volumes
  • Ripple Effect
  • Local Wave Areas

URP

  • URP Render Feature

Physics

  • Floating Body

Scripting

  • Scripting API
  • Water Sampler
  • Water Behaviour

How-To

  • Build Optimization
  • Multiplayer Synchronization